

The Grandmaster Nightfalls have since been much easier, but each is still more frustrating than fun. Getting all the way to the boss only to wipe and have to start over was a frequent and frustrating occurrence. Worse, Grandmaster only gives players a certain number of revives, and immediately kicks everyone back to Orbit if the entire team dies. There is also a modifier that allows the boss’ boop ability - where she knocks you up in the air and tosses you backward - to fling you extra far, making certain parts of the fight nightmarishly difficult. The Grandmaster version offers sniper enemies that kill in a single hit, swarms of Thrall that can melee kill you very quickly, and Champion enemies that constantly regenerate health. On normal and non-Grandmaster difficulties, the strike takes about 20-40 minutes. It took my squad - as well as several streamers - over 10 hours to complete the Strike on the Grandmaster difficulty. The first Grandmaster Nightfall I ever played was The Corrupted, an extremely long Strike added to Destiny 2 during Forsaken. It was an infuriating way to spend so much time in a game I love.īungie is continuing this strategy with Grandmaster Nightfalls. We’d mastered the boss’ mechanics hours ago, but kept losing players to random, one-shot kills. When the 24 hours expired and Contest mode finally dropped, we beat Gahlran in under an hour. After over 12 hours of playing, mostly on the final boss, my raid team was at each others’ throats. I had a miserable experience with the Crown of Sorrow raid on Contest last year. And it’s not the first time the design team has gone down this road. Grandmaster doesn’t reduce the margin of error, it increases the likelihood for random bullshit. But in my recent forays into Destiny 2’s Grandmaster difficulty, I just feel relieved when it’s over. That’s how I should feel when I conquer something hard. When I beat something difficult in a video game, like that one Sekiro boss that kept giving me trouble, I feel elated. Less fun to overcome The Wrath of the Machine raid in the original Destiny Bungie/Activision


Each one felt like a new hurdle to jump over, rather than a burden to bear. All of Destiny’s more complex raid fights had similar additions on Hard. The added mechanic doesn’t drastically change the fight, but it does require players to pay more attention and move out of the group if they’re chosen. The Hard Mode adds the Unstable Light mechanic, which causes one party member to explode after a short countdown - harming anyone nearby. Normally, players just shoot at Golgoroth until the timer runs out, then they leave the pool and repeat the fight. The Golgoroth fight in the middle of the King’s Fall raid in Destiny: The Taken King involves a group of players jumping into a pit to shoot a giant Ogre in the stomach. The harder difficulty modes tighten some of that up, requiring good and safe play, yes, but also a higher tier of mechanical proficiency from all players. Destiny raids often allow for some slack - a failure by a single member here or there. Prestige and Hard Mode made enemies a bit tougher, but also increased the mechanical difficulty of each boss fight. The studio continued this design in Destiny 2 with the Leviathan raid, adding a Prestige mode a few weeks after launch. In the original Destiny, Bungie shipped new raids and then added a Hard Mode difficulty a few weeks later. Contest mode only applies to the first 24 hours of a new raid’s release, and sets an even playing field for all players. But Guardians have their power capped at 1075, meaning they’re always at a disadvantage. Both of these difficulties do more or less the same thing: no matter the player’s level going in, Contest and Grandmaster cap players well below the difficulty level of the activity.įor example, in Season of Arrivals, Grandmaster Nightfalls offer enemies at Power level 1100. The studio also introduced the Grandmaster difficulty for Nightfall Strikes earlier this year. The difference between Contest and Hard Mode The shade of Oryx, The Taken King, from the original Destiny Image: Bungieīungie introduced Contest mode with the Crown of Sorrow raid in 2019. This new approach is often frustrating, as it takes away the joy of rising to meet a new challenge. But in the past few years, Bungie has kept fights the same while making player characters weaker. In the beginning, Bungie increased difficulty by making fights more complicated. Bungie has changed the way it makes content more challenging in Destiny over the years, especially in raids and its Nightfall Strikes.
